Dungeon Master GURU
Collapse Menu
Dashboard
Classes
Races
Monsters
Spells
Conditions
Rules
Adventuring
Adventuring
Time
Movement
The Environment
Traps
Diseases
Madness
Resting
Between Adventures
Appendix
Appendix
Fantasy-Historical Pantheons
The Planes of Existence
Combat
Combat
The Order of Combat
Movement and Position
Actions in Combat
Making an Attack
Cover
Damage and Healing
Mounted Combat
Underwater Combat
Equipment
Equipment
Standard Exchange Rates
Objects
Poisons
Attunement
Wearing and Wielding Items
Activating an Item
Sentient Magic Items
Spellcasting
Spellcasting
Casting a Spell
What Is a Spell?
Using Ability Scores
Using Ability Scores
Ability Scores and Modifiers
Advantage and Disadvantage
Proficiency Bonus
Ability Checks
Using Each Ability
Saving Throws
Items & Equipment
Armor
Weapons
Adventuring Gear
Mounts & Vehicles
Tools
Magic Items
Magic Armor
Magic Weapons
Home
Search
Dungeon Master GURU
Dashboard
(Best viewed on wide screens)
Select Widgets
Actions In Combat
One of the following constitutes an "action"
Attack
Cast a Spell
Dash
Disengage
Dodge
Help
Hide
Ready an Action
Search
Use a Magic Item
Use an Object
Use a Special Ability
Cover
Cover
Effect
Half cover
+2 bonus to AC and Dexterity saving throws
Three-quarters cover
+5 bonus to AC and Dexterity saving throws
Total cover
Can't be targeted
directly
by an attack or spell
NPC Generator
Quickly create custom NPCs of any challenge rating
NPC Generators
Random Adventure Hook
Generate a random adventure hook
Random Adventure Hook
Click to copy to clipboard.
Submit
Get Hook
Number of Players
Average Player Level
Random Character Name
Generate a random fantasy name based on gender and race
Random Name
Click to copy to clipboard.
Submit
Get Name
Gender
Select...
Race
Select...
Random Tavern Name
Generate a random tavern name
Random TavernName
Click to copy to clipboard.
Get Tavern Name
Things You Can Do on Your Turn
Move up to your speed
Take one action
Communicate with speech, gesture, or both
Interact with one object as you move or take your action